Eventually, we discovered a store called Hobbyland in Miami (and when one of our parents would take us, we would go to a real gaming store, the Complete Strategist, in the Davie/Ft. Lauderdale area). Soon, I met a group of players including a few guys named David, Alan and Chris (solid gamer names). It was then, that they introduced me to new genres and systems. We played Champions, Villains and Vigilantes, Call of Cthulhu, Gamma World (my favorite), Rolemaster and others. As it always seems to happen, that group disbanded and a new group was formed from the remnants. The new team got quite large at some points, but for the most part, it consisted of Chuck, Calvin, Jay, Mark, John, Alex, Mike, Mike and Stacey. The game was back on. I must admit, these people became some of my closest friends and though we do not keep in contact as much as I would like, I still consider them as such. Thus were my early halcyon days of role-playing.
Well, years passed and another group disbanded. We had gotten older and our responsibilities began to interfere with our gaming. I eventually moved to Orlando with my friend Mike and Alex. Life was good, but something was missing. I went to my local gaming store (Enterprise 1701) and responded to a notice someone had put up on the board to play in a long running Champions campaign. My girlfriend (and future wife) wasn’t crazy about these strange guys that occasionally gathered at our dining room table and yelled, “I attack with my energy blast!”, but she was understanding. With this new gaming group, I met Bill, Marc and some guy named Randy Miller.
With Randy, I had found a kindred spirit. We were like-minded individuals and we enjoyed letting each other run our various campaigns. We started our own group at Coliseum of Comics in Orlando and meet a whole new bunch of players. There was Jon, John and John, Kristine, Tristan, Ed, Eric & Marilyn and numerous others who came and went. We played for years, slowing developing aspects of a fantasy campaign we enjoyed.
The Business
A few years back, a call went out to gamers across the world, Wizards of the Coast wanted a new campaign setting. Although we did not win (congrats to the Wizards in-house winner, Eberron), we had developed enough of our campaign world to have it start itching to get out. We would send e-mails and make phone calls that started not with “hello”, but with “What about this new race?” or “Here’s a new key point in our worlds history”. We began developing our campaign setting and finally decided on Shroud of the Ancients. We soon met up with a very talented artist named Albert Debnam during one of our play-tests at MegaCon in Orlando. Little did we know then that he would help us visualize our world and become our partner and future art director. The rest, as they say, is history.