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Gamers often wonder why the process from concept to publication can take so long and what is involved. "There are many steps in the process of designing a new role playing game from scratch. Unlike our 3.5 compatible adventures (Terror in Twinleaf, Ram's Kettle is Boiling, etc), which had a mechanical framework to build on, we are building the machine from the ground up. The simple concept of how your character hits another creature and how they defend from such an attack has to be worked out. Not to mention, gaming concepts such as advancement, growth, success and failure all have to be coherent, consistent and playable."
With all this talk about mechanics, readers might think that it's all about the "crunchy bits", but Roderick say no. "Anyone who has sat down at one of our con adventures (Twist of Faith, Interest of Conflicts) or played one of our 3.5 compatible adventures knows that we have a great fantasy game setting. We have worked hard to make a realistic world where functional magic, believable races and fantastical foes could exist."
While we must wait for the game to be released next year, here is a sneak peek at the some the artwork that will most likely be featured in the new book.
Sneak Peek at The Player's Guide to Terrath
November 26th, 2011 - Writing continues on the Shroud of the Ancients Roleplaying Game. The first book, The Player's Guide to Terrath is "about 80 percent done" says Vice President, Roderick Edwards. "Everything is coming together. We have beautiful artwork coming in from Albert Debnam, as well a couple of other freelancers, and the text itself is being hammered away by (Randy Miller, President) while I am working on some of the editing and the getting the website up and running."
While fans were expecting an end of year release, Roderick says that a summer release is more likely. "The reality is that Randy and I just do not want to rush a product to the market before its ready. It's the right way to do business and our fans deserve a quality book."